Greetings, readers! At the closing of the year for 2013, I
think it’s a good time to talk about some of my favorite RPGs of all time. I
can’t really say much more than that—I like top 10 lists, the end of the year
seems like a good time for that, and I feel like talking about some RPGs that I
have enjoyed the most.
There are some things I should go over when talking about
this list—these are the RPGs that I remember having a ton of fun with and are
judged solely on my own experiences. I’m also grading these games primarily
because of their system and gameplay, nothing else. This means I’m not taking
into consideration things like setting, artwork, or even writing quality—just the
pure “fun factor” of the game’s mechanics through my own subjective lens.
My
standard disclaimer applies, your mileage may vary, and not everyone is going
to have the same experiences with each game. Also, the games below are not
ranked according to overall quality. Instead, I will rank them based on the
number of campaigns I’ve participated in over the years, so the top numbers on
the list are going to be older games that I played a lot in my early years.
Now that we’ve got that out of the way, let’s get this show
on the road!
My Personal Top 10 Favorite RPG Systems
#10: Warhammer Fantasy Roleplay 2nd edition
Why I like This Game: For me, WFRP has two things that set
it apart from other games and make me really enjoy playing it: griminess and
randomness. I’ll explain. WFRP is grimy—it’s a world where the heroes (the
player characters) start on the very bottom rung as rat catchers and agitators
who may, if they’re lucky, someday dream of being something like a pit fighter!
On top of that, the setting is also grimy—it’s a low-fantasy world where
corruption, greed, and many other vices are front and center while “saving the
world” is something that rarely, if ever, gets any focus. And, lest you get the
wrong idea here, these things are all great.
Also, WFRP is very, very, very random. Sometimes, random is
a lot of fun, and I’ve been blessed to have several groups of friends who enjoy
this aspect of gaming play WFRP with me. What do I mean by random? Well, almost
everything is random in WFRP. Your race, your career, even quirks of your own
appearance all have their own chart that you roll on. WFRP is one of the first
games (other than classic Traveller) that I ever played where I had little
control over my character’s creation. It was oddly freeing, and I really
enjoyed the challenge of it.
#9: TORG
Why I like This Game: I’ve reviewed TORG before on this blog, so I’ll keep this one short and sweet. I love the interesting mechanics
of the Drama Deck, the interesting premise, and above all—the pulp-y superhero
awesomeness of the Nile Empire (which includes special mechanics just for that
region and characters from that reality!).
#8: Savage Worlds
Why I like This Game: This particular RPG is on my mind a
lot lately, thanks to being the core system for my own, recently-published
setting Accursed. There are two things that I think are great about Savage
Worlds: the Fast, Furious, Fun approach and the immense amount of support
material. The Fast, Furious, Fun approach means that Savage Worlds is one of
those games where the mechanics are designed to “get the job done and get out
of the way,” prioritizing an enjoyable experience and minimal-effort preparation.
My experience with Savage Worlds games means that they don’t bog down and the
game allows for—and even encourages—thinking outside the box, roleplaying
in-character, and memorable moments… which are all things I enjoy the most
about RPGs.
In addition, of course, Savage Worlds has a huge lineup of
settings to use with the game, from interesting superhero settings like
Necessary Evil to the venerable and awesome zombie-cowboy goodness of
Deadlands.
#7: Star Wars D6
Why I like This Game: Star Wars has found its way into
several different RPGs over the years, but my favorite iteration has to be West
End’s D6 Star Wars designed by Greg Costikyan. While this system has its flaws,
the fun flow of force points and the very broad skill categories allow for a
really iconic Star Wars experience. It helps that this system was designed in
an era when the original trilogy was all we had to go on, so it feels very
Rebellion-Era to me… which is my favorite part of Star Wars! The gameplay of
this particular system of Star Wars always struck me as a very fun version of “a
bunch of guys in a ship,” similar to (but, for me, more fun than) Traveller.
Flexible and fun, I also very much enjoyed the starship combat rules.
#6: Rifts/TMNT/Robotech
Why I like These Games: I’m lumping a bunch of games with
very similar systems into one for this blog post. On a fundamental level, they’re
all basically the same system with a few tweaks—I enjoy playing them mostly for
nostalgia factor. I played the hell out of these games in my youth, and I
remember enjoying several different games using these books. I don’t think they
would hold the same magic for me now, especially due to the way my tastes in
RPGs have matured, but I have to say there are still some things that these
games do right—offering a very deep player character creation system and some
interesting approaches to combat and martial arts. In the end, these games earn
a spot on the list more for the memories than for the realities, but they did
leave me with some /great/ memories.
#5: Marvel Super Heroes
Why I like This Game: This was probably my first exposure to
a really “rules-lite” RPG. I’ve covered it before on this blog, so this will be
another short section. The FASERIP system is remarkably simple and yet remarkably
complete for a superhero RPG. I have my issues with a few small parts of the
design (such as skills), but the overall implementation of the RPG rules make
for a very coherent take on the superhero genre. I played a ton of games of
this in high school!
#4: Warhammer 40,000 Roleplay
Why I like This Game: Anyone who knows me well probably saw this one
coming from a mile away—and it’s important that I point out three things up
front. First, Warhammer 40,000 roleplay is very heavily based on the WFRP
engine, so mechanically, it’s very similar. Second, I didn’t create this system—that
would be Kate Flack, Owen Barnes, and Mike Mason in the original Dark Heresy.
Third, I did work on this system for many years at Fantasy Flight Games. So,
having said all of that—I love Warhammer 40,000 Roleplay. The system has a lot
of quirks, but at its heart, it’s quite flexible (having been built on the
foundation of WFRP) and has been used to do everything from man-on-the-street
investigation to legendary heroic action on the battlefield. It’s been a lot of
fun putting my mark on this game system and I’m very proud of all that it has
become.
#3: Shadowrun
Why I like This Game: Most of my experience with this game
flows from 3rd and 4th edition, although I’ve been a
player and a fan since the very beginning. Shadowrun’s best when it is using
its game system to provide a deep, immersive take on a cyberpunk future with
magic and monsters. I love the character options, I love the sheer crazy amount
of spells and guns and adept powers you can choose from. I love that it is not
a class and level based game but allows you to build to an archetype. I love
that it has a strong adventuring paradigm. I played the hell out of this game
in the 90’s up to the present day (through 4th edition), and I will
always look at it fondly.
#2: Champions
Why I like This Game: It should be no surprise to long-time
readers of the Rogue Warden that I love Champions—I mean that I have a deep,
abiding, heartfelt love of this game. And it’s fair to say that the real heart
and soul of Champions is the system. Champions lets you build exactly the character
you want, by spending points to build each power or ability by selecting
advantages, disadvantages, power levels and limits. It’s a tinkerer’s dream and
it solidly placed my feet on the path towards game design early in my gaming
life.
#1: Dungeons & Dragons
Why I like These Games: This game is the grand-daddy of ‘em
all. The first RPG I ever played and the gateway to a hundred more, Dungeons
and Dragons captured my young imagination like nothing else. I learned a ton
about games, gaming, game design, social interaction, and even some things
about myself through playing Dungeons and Dragons over the years. I’ve gained
some amazing lifelong friends through this game. The systems are quite
different from the beginning white box set through to the new Next, so most of
my memories come from 2nd and 3rd edition (+3.5) where I
played the vast majority of my games of D&D. This is also where I got my
start as a game designer as well (during the d20 boom). There’s not much more I
can say except that there are certain mechanics and gameplay elements that I have
firmly lodged in my brain as being “Dungeons and Dragons” and they will always
be there.
I'd say mine were:
ReplyDelete10) Doctor Who: Adventures in Space & Time
9) Middle-Earth Roleplaying (1st edition)
8) Feng Shui
7) Marvel Superheroes (Saga edition)
6) Elric!
5) Pendragon
4) DragonQuest
3) Call of Cthulhu
2) Amber Diceless Roleplaying
1) Stormbringer (1st edition)
Ross, I think I knew you back in the SR MUX days. Xian was involved with the Seolpa Ring or triad on Detroit right?
ReplyDeleteI vaguely recall purple hair or something heh.
Seoulpa Ring, yep. Purple hair was her trademark.
DeleteWell I'll be darned. We RPed together plenty thing, though I'll be darned if I can remember my character(s) at the time.
DeleteDetroit I was Flint, and Roy (coyote shaman/cowboy type) and my transferred character from Seattle (Wesley) - moved when I became an admin over on Seattle.
It's great to see you have done so well in the hobby :) I had no idea.
plenty then*
DeleteWere you, by any chance, Asp or Hobbes? Thanks for reading the blog man, I appreciate the attention!
DeleteNo, those guys weren't me. I lost all my dang RP logs from those sites several years ago, to my everlasting regret.
DeleteMost of my playing was on Seattle but Flint was my Seolpa Ring decker on Detroit. I'm pretty sure I dropped him when I got a magic character slot.
Sorry to take over the comments for this blog but I was searching on old MUX stuff and found your blog about it and then saw the Army comments and I was thinking that matched up with what I recall.
Drop me a line at spyrer at clansmith dot org and we can chat more about the good old days. :)
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ReplyDelete