Greetings, readers! Before I get into the meat of the blog
post today, I want to quickly point out something cool: my article on Free RPG
Day went live at Critical-Hits.com! You can read it here.
I was recently going over my posts about Palladium Books,
and it struck me that I’d left something out: the company’s magazine known as
the Rifter. However, I didn’t want to go back and edit the posts, and I didn’t
really feel like doing an entire blog post just about the Rifter. Instead,
today’s blog post is all about RPG periodicals in general.
Actually, I owe a lot of my overall enjoyment of RPGs (and
games in general) from various magazines—and e-zines—that I’ve collected over
the years. Many… in fact, most gaming
magazines were actually “house organs,” in that they were created by and for a
particular publisher and focused nearly exclusively on that publisher’s games.
Some of the magazines listed below did their best to stay current by keeping
track of other trends, but in general each magazine had its own niche.
Let’s start out by looking at the gaming periodicals of
yesteryear!
The Golden Age
In my opinion, the golden age of RPG Periodicals lasted from
around 1980 up until 1999—roughly 20 years of awesome.
Dragon Magazine
Cover art by Larry Elmore.
There is no other periodical that I could point to that had
a greater impact on me than Dragon Magazine. Back when I was first starting out
as a gamer, Dragon was freaking awesome.
Although Dragon was essentially a house magazine for Dungeons & Dragons, it
did cover quite a few other games as well—even if many times it was simply in
advertisements! I got my first exposure to Citadel Miniatures by looking at the
glossy full-page ads for Warhammer’s “Gob-lobber” and “Screaming Skull
Catapult.” Naturally, the Dungeons & Dragons material was good, and it was
enough to hook me in right away. I fondly remember reading quite a few of Ed
Greenwood’s early Forgotten Realms material, plus the “Ecology of” series, and
plenty more nifty articles and editorials. And then there were the comics at
the back! I’m talking about Wormy, Yamara, and lots of little one-shot comic
panels that were usually quite funny and brought a big smile to my face. The magazine
expanded in the mid- and late-80’s with a sci-fi section called “Ares” that
introduced me to (among others) Marvel Super Heroes, Champions, and Traveller.
Every so often, the magazine would include something really special, like a
small board game from Tom Wham or a full set of cards to make your own Deck of
Many Things!
Dragon also had some truly great cover art during this
period, including a lot of fantastic artists who really helped shape my vision
of what fantasy gaming could be all about. It’s fair to say that one of my
lifelong dreams was to be published in Dragon—and I have some rejection slips
to prove that I tried—but alas, the magazine as I remembered it folded long
before my writing career really took off.
Dungeon Magazine
This is my favorite issue of Dungeon, period.
What was interesting about Dungeon Magazine is that it was
essentially the best value you could ever find for a D&D fan. Every month,
the magazine contained between three and six full adventures for just a handful
of dollars.
At the same time, mind you, you could go to your local store
and find a single adventure (admittedly a longer, more well-developed and
produced one) on the shelf for roughly two to three times the same price.
Several Dungeon Magazines contain some truly amazing, imaginative, and
well-developed adventures. One that particularly fired up my imagination was
the adventure known as “Out of the Ashes” in issue #17, a brilliant adventure
authored by Grant S. Boucher.
What is really interesting is to go look at the authors of
various adventures published in Dungeon and see where they are now… some
familiar names include Elaine Cunningham, P.N. Elrod, John Nephew, Nigel
Findley, Thomas M. Kane, Scott Bennie, Christopher Perkins, James Jacobs, Carl
Sargent, Wolfgang Baur, Ann Dupuis, Allen Varney, Lisa Smedman, and many, many
more. Seriously, I’m just scraping the surface!
Much like Dragon Magazine, I always hoped I would get
something published for them—alas, it was simply not to be, as the magazine is
now defunct (along with its sister magazine).
White Dwarf
White Dwarf, then and now.
In the early days of White Dwarf, it was much like Dragon in
that it encompassed many different games and types of games within its covers.
White Dwarf was always a very British magazine, and you can definitely see that
it had its own niche with “Thrud the Barbarian” and its vaguely (to my American
eyes, anyway) “Heavy Metal”-ish covers.
However, as the publisher—Games Workshop—began to narrow its
focus towards its own miniature games, so too did White Dwarf. There have been
many criticisms that the magazine transitioned over the decades until it is
nearly unrecognizable, essentially becoming a catalog for GW’s miniature games.
What I believe is that the magazine has managed to stay relevant to many of its
readers, but I think that White Dwarf is encountering significant challenges
since the advent of the new millennium.
My own experience with White Dwarf started in the 90’s when
I was first exposed to Warhammer 40,000. A good friend of mine, Daniel Barnard,
gave me a full shelf-load of old White Dwarfs, and I was instantly hooked on
the grim darkness of the far future. I’m very pleased to say that I did end up
actually working on the US edition of White Dwarf from 2003-2005, and I
directly contributed to the landmark 300th issue.
Battletechnology
Shadow Hawk, baby!
Ah, Battletechnology! This magazine focused entirely on
FASA’s Battletech game, and it was a fan produced magazine initially created
and edited by one of my all-time favorite authors, William H. Keith, Jr.
The magazine featured small bits of short fiction (several
of them quite enjoyable), new ‘mech designs, scenarios, and some neat
in-character/in-universe insights into the state of the constantly-evolving
Battletech universe. It may not have had the slickest production values, but I
loved it fiercely, and I have quite a few issues tucked away in my collection.
One thing to note is that the magazine often used pictures of kitbashed and
converted Battletech models, and often these pictures were altered to look as
if the model was actually in the midst of combat—quite clever stuff in the days
before Photoshop.
Autoduel Quarterly
Alkahest is awesome.
In the 80’s and 90’s, Autoduel Quarterly was one of two
quarterly gaming periodicals that was published in an odd, smaller size format
(the other being Adventurer’s Club). AQ, as it was often abbreviated to,
contained some excellent short fiction, additional vehicle designs, and
sometimes new equipment. AQ always expanded on the world of Car Wars, adding
information about various locations throughout the world. I really liked AQ and
looked forward to each issue, even though I never really was much of a Car Wars
player—the magazine just was that cool. Of particular note is one of my
favorite pieces in my collection—volume 3, #3, the Autoduel Champions story
“Alkahest” written by John M. Ford.
The magazine often featured some great articles by talented
writers like Scott D. Haring and Aaron Allston.
Adventurer’s Club
Cover art by Ben Dunn.
Adventurer’s Club, like AQ before it, was published on a
quarterly basis and used (for many issues) a smaller-sized format. Some of the later
issues, however, are printed at normal magazine size. Adventurer’s Club was a
showcase of something near and dear to my heart—the Hero system! Each issue
contained new characters, discussions on how to represent certain powers, house
rules, and adventures for the Hero system (mostly Champions). Featured writers
included Scott Bennie and Aaron Allston amongst others.
Adventurer’s Club influenced and inspired many fan-created
APAzines that followed it, such as Rogue’s Gallery, Haymaker! and EZHero, as well
as the (now discontinued) official Hero Games periodical, Digital Hero.
Challenge Magazine
Cover art by Larry Elmore.
There’s not much I can say about Challenge magazine—I rarely
encountered it during my early years as a gamer. I do own a few select issues,
and it was quite good. I would say that Challenge’s biggest claims to fame are
that it contained some good fiction pieces, decent cover art, and encompassed a
wide variety of different games over its run, albeit most of the articles were
about Traveller and other GDW games. Mike Stackpole is one of the featured
writers that I can personally remember.
Honorable Mentions
I’ve talked above about the magazines that made the biggest
impact on me as a gamer, but there were a few others out there during the
golden age that deserve mention: Shadowland, White Wolf Magazine, Shadis, and
Polyhedron were all going concerns during this period. I have no doubt that
there’s quite a bit of quality to be found in these magazines, but I personally
was never a collector.
Mid-Season Replacements
After around 1999, there weren’t many gaming periodicals
left who were still publishing on a regular basis. Between 1999 and 2010, I can
only think of a couple of gaming magazines that really kept the torch burning.
Knights of the Dinner Table Magazine
I waste it with my crossbow!
Although most folks think of KODT as a comic book, the fact
is that each issue is an actual magazine, with articles, reviews, and game
content (mostly for Kenzer & Company’s settings and games, such as
Hackmaster and Fairy Meat). While I agree that the main focus of each issue is
the KODT comic itself, I’ve come to appreciate that the magazine is making an
effort to keep the legacy alive of predecessors like Dragon Magazine and
Shadis.
I myself am proud to have been published in KODT six times,
and I would definitely recommend them as a great way to get your work published
when you’re starting out in the industry. It certainly doesn’t hurt that they
pay a decent wage for freelance writing, and I never had any trouble getting
paid on time.
Plus, the comics are awesome.
The Rifter
Just in time for Flag Day.
Palladium Books has their own in-house magazine, the Rifter.
It’s been running strong for nearly 60 issues now, and while it is not quite a
monthly publication, it has continued slow and steady for several years. The
Rifter is where many young writers for Palladium get their start (often with
short fiction or new game content for Rifts, Nightbane, or Palladium Fantasy),
and it often showcases some nifty black and white art. The Rifter is not immune
to the production issues of other Palladium products (specifically in the
layout and overall production values) but they are much more forgivable in the
Rifter than anywhere else. Quite a few of Palladium’s current and recent crop
of writers began by writing articles for the Rifter, and I definitely
appreciate its place in the world of gaming periodicals as never giving up on
producing quality content for their lines.
Modern Marvels
In the last few years, only a handful of magazines have
brought anything new to the gaming periodical market. Of course, the publishing
business in general is a much different place and publishing a magazine for
tabletop gamers is an extremely risky move, so the real surprise is in those
magazines that manage to survive!
Kobold Quarterly
I think I own this issue, actually...
A bold newcomer to the gaming magazine world is Kobold
Quarterly, run by industry (and magazine) vet Wolfgang Baur. KQ focuses on
fantasy gaming in general, and has featured many articles for both Dungeons and
Dragons and Pathfinder. Kobold Quarterly is notable for its great production
values, good cover art, and solid content.
No Quarter
Cover art by Andrea Uderzo.
Privateer Press has grown immensely since their start in the
RPG market with the Witchfire Trilogy. Now, they have their own “house organ”
magazine, No Quarter. NQ mostly focuses on the company’s miniature game lines
(Warmachine and Hordes), but it also occasionally contains some material for
the Iron Kingdoms RPG setting. It is likely that the magazine will also support
the upcoming core Iron Kingdoms RPG as well.
Warp Rift
Eldar ships in sight sir... torpedoes locked on!
This final entry is a strictly personal favorite of mine,
focused on the capital-ships-in-space miniature wargame, Battlefleet Gothic. It’s
not a published magazine it all—rather, it is a “netzine” published exclusively
as a downloadable pdf. Warp Rift is run entirely by volunteers and has produced
over thirty issues to date, each one containing discussion on tactics, fiction,
new fleets and ships, and some exceptional fan art and painted miniatures.
If—like me—you love Battlefleet Gothic, check out Warp Rift.
Last Minute Edit: If you know of a gaming magazine that I didn't mention here, by all means, let me know about it! I love finding out about other RPG and gaming periodicals. :)
Last Minute Edit: If you know of a gaming magazine that I didn't mention here, by all means, let me know about it! I love finding out about other RPG and gaming periodicals. :)
I gotta call out Arcane Magazine, an absolutely awesome glossy British RPG magazine that ran about 20 issues starting in I think 1996. Best production values I've ever seen in an RPG magazine; I think it was part of a family of magazines and benefitted from that. Good articles, too.
ReplyDeleteI'd recommend Different Worlds Magazine (links to cover shots to two of my favorite issues follow) issues which included some Hero System stats for the cover characters.
ReplyDeletehttp://www.diffworlds.com/images/different_worlds/dw_23.jpg
http://www.diffworlds.com/images/different_worlds/dw_30.jpg
That looks pretty cool, Rob. I'll have to keep an eye out for more of that magazine.
DeleteThat issue #23 of Different Worlds (with the X-Men) was what originally introduced me to Hero System.
DeleteHere is a site that has listings of various DW issues, if you are curious.
http://www.diffworlds.com/dw_13-24.htm
http://www.diffworlds.com/dw_25-36.htm
I am truly and completely shocked that you didn't even mention Space Gamer.
ReplyDeleteDuring the 80's, it was THE gaming magazine to buy mainly because, unlike almost every entry you listed, it was not a house organ. It covered a variety of systems (including Champions) with adventures, house rules, fiction, etc. It was the birthplace of a few games that went on to become products in their own right (most famous was Awful Green Things From Outer Space). It was also where you could find the classic Murphy's Rules comics.
At one point, it tried to split along genre lines by publishing a separate series, Fantasy Gamer, but, sadly, that was at the tail end of its run.
This is exactly why I love blogging about this kind of thing, Nestor! I never really collected it, I would have to say that I was only kind of aware of it, and I definitely want to check it out now that you pointed it out to me. :)
DeleteI, like most of the writers in the hobby at various times, EDITED Space Gamer. Ping me and I can show you some sample issues.
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