The
list of nominees for the 2011 ENnie awards have just
been released, and I’m super-proud to say that there are three products on that
list with my name in it. I have won some ENnies before (for Dawnforge in 2003
and Creatures Anathema in 2008), and I’m honored that my work has been recognized
in this way.
Today’s blog post is all about the art and science of gaming
industry awards, so I need to be clear up front with full disclosure: I’ve won
some ENnies—I’ve participated in the ENnies process many times, and they are
probably my favorite set of gaming awards in the current landscape.
All that having been said, let’s talk about gaming awards in
general. What are they? How do they work—or not work? Is there a better way?
These are the questions I’d like to address.
Hey now, no recursion!
Who Are the Awards For?
Of the gamers I know in my local area, roughly two-thirds of
them are aware of gaming industry awards in a general sense, and amongst those,
there are many who find them useful and/or possibly influential. One-third
simply does not care and is not influenced by them at all.
I’ve heard it said that mostly gaming awards are for the
industry, not the consumers—I guess I just like to imagine that, just like
there are film buffs who discuss the Academy Awards, there are game buffs who
discuss gaming awards.
In my experience, the ones that are most affected by
industry awards are the industry professionals themselves. The folks who spend
all that time and energy and money making games are the most invested in the
recognition those games receive… and I’m fine with that. It definitely looks
good on a resume, and I can speak from experience that having won an industry
award is helpful getting one’s foot in the door for doing work with a
professional gaming company.
I think for many gamers, relevance is the most important
issue when it comes to awards—but that is also a complicated issue. Obviously,
the award is meant to be given to the most qualified recipient. But what
meaning does an award have if it is given to an extremely obscure product?
There’s something to be said for the awards raising awareness of more niche
games, and I am definitely a proponent of that… but a quality game, IMHO, is
generally one that is recognizable to many, if not most, gamers who pay
attention to the awards in the first place.
Now this is an award I'd love to have on my shelf...
Is There a Better Way?
My friend and colleague Kevin Wilson used to say that what
the industry really needs is some kind of journalistic approach to awards. For
example, printed novels have the “New York Times Bestseller List.” RPGs have no
real journalistic, “neutral third party” group to provide an objective
viewpoint. Having researched this issue for some time, the only conclusion I’ve
come to is that there may be a better and more ideal way of handling awards…
but I have no idea of what it is. I can say that I feel personally the
ENnies is the most representative option of gaming awards in our
industry—although there’s still room for improvement.
Which Awards?
Let’s check out the current crop of gaming industry awards.
The “big two” are the Origins Awards and the ENnies. There are also smaller
award groups like the Golden Geek awards, the Indie RPG awards, and the Diana
Jones award.
According to their Wikipedia entry, the Origins Awards have
been around since roughly 1987 and have been more of a force in the industry
since 2000. I know that I first became aware of them sometime in the 90’s and
started paying a lot more attention towards the early 2000’s, especially given
the rocky events of that decade (see below). The Origins Awards has the prestige
of being the first and probably most recognized set of game industry awards.
The Origins Game Fair is built around the Origins awards, and it is the current
keeper of the game industry hall of fame. For these reasons, Origins is one of
the “Big Two” in the gaming industry awards set alongside the ENnies awards
(see below).
The Good
The Origins awards try hard to be comprehensive; they
attempt to recognize nearly every category of product you’d see in a typical
game shop—from RPGs, to miniature games, to board games, and so forth.
Additionally, the Origins awards encompass the Hall of Fame mentioned above and
are a proponent of the Origins Game Fair. These are all good things that I
personally give them credit for.
The Bad
Unfortunately, the Origins awards have become increasingly
irrelevant over time. I myself know of at least two big name game companies
that refuse to have anything to do with the Origins awards. In addition, the
method by which awards are nominated and which games are recognized is confusing
and opaque.
Personally, the last several years of Origins awards have
never failed to leave me scratching my head and wondering why certain games won
awards and others were ignored. A good example from the 2011 awards is the Best
Miniature Game category. While I am certain that the Blackest Night Heroclix
had some quality to it, I’m very surprised that games like Malifaux were passed
over in its favor.
Similarly, the 2006 awards gave RPG of the year to Burning
Empires whilst ignoring Spirit of the Century… if someone can explain this to
me, by all means, chime in down in the comments section, because I find these
kinds of decisions absolutely baffling.
The RPG of the year for 2011, according to the Origins
Awards, is Arcanis. I’m certain Arcanis is a fine product, but this is also the
year of the Pathfinder Beginner’s box, the Mouse Guard boxed set, and Savage
Worlds Deluxe… which (for me) makes no sense.
The actual awards show itself (hosted at the Origins Game
Fair) is an impressive affair… but is noticeably lacking some of the bigger
names of the industry in attendance. Even companies that participate in the
awards (i.e., sending in product for consideration) rarely make an appearance.
These are some of the reasons why I believe the Origins
Awards have become essentially meaningless—the awards are being shunned by
significant publishers, the awards themselves are handed out without seeming
rhyme or reason, and…
The Ugly
The Origins Awards are frustratingly opaque as to how the
awards (and the Hall of Fame) are handled. The Origins Awards are decided by
the “Academy of Adventure Gaming Arts and Design,” which is apparently a part
of GAMA. I regret to say that I don’t have a lot of hard facts regarding the
specific function of the Academy or the Awards, nor could I find such
information on the GAMA website. It’s possible that such info is there, but
it’s certainly buried beyond a casual search.
Ultimately, I have no idea how
the Origins Awards work—I presume that if you’re a member of GAMA or on the GAMA
board, you can vote with the Academy… or maybe the Academy is the board… I just
don’t know. And to me, opaque awards committees are basically just a recipe for
disaster.
There was, in fact, just such a disaster in the early part
of the new millennium. In 2004, Ryan Dancey had been elected treasurer of
GAMA—Dancey had previously served as a Brand Manager for WOTC during the heady
years of Dungeons and Dragons 3
rd and 3.5 edition and was a key
figure in the Open Game License of that era. Dancey’s election was part of a
much-anticipated “
reform group” that it was hoped would change the Origins
Awards, the Academy, and GAMA for the better.
This scandal tainted the Origins Awards’ integrity and was
one of the reasons that some publishers (mentioned above) chose to steer clear
of the awards show from that point forward.
My Opinion: The Origins Awards used to mean something, but
now I believe they are completely irrelevant both to the average gamer and the
industry at large. The meaning and significance of the Origins Award has been
severely tarnished by the 2004 scandal, and I think it would take some major
effort on the part of the Academy to redeem the awards into something
meaningful once again.
The ENnies have been around since 2001 and are an outgrowth
of a popular and influential RPG website known as EN World, a site built by
Eric Noah focused around Dungeons and Dragons (particularly its D20 incarnation
during 3rd and 3.5 edition). Initially, the awards were solely
internet-based and only recognized contributions to the d20 license, but the
awards have since blossomed and grown into a much more comprehensive look at
the RPG industry as a whole. Since 2002, the awards have been held at a live
event at Gen Con—it’s actually quite a lively and fun show, and I definitely
recommend attending if you have any interest in the awards or the nominees.
The Good
The ENnies, as mentioned previously, take a good long look
at the RPG industry and recognize a number of elements in that industry every
year, from “Best Production Values” to “Game of the Year.” A panel of Judges
are nominated and voted on each year by the public, and these Judges then
select the top nominations for each category. The winner in each category is
then determined by popular vote.
This means that getting an ENnie nomination is the real
victory—the most popular game in each category generally wins (there was a
particularly memorable sweep of awards by Pathfinder in 2010, for example).
The nomination and voting process are fairly transparent,
the nominations in each category are quite relevant and generally reflect the
best entries for that year, and a majority of publishers—both upper- and
lower-tier—participate every year.
Even in years where one company dominates (such as 2010),
the nominations list makes sense to me—in my opinion, it accurately reflects
the highest quality of the games released. There are definitely some cases
where I disagree with the winner, but I generally nod my head when scanning
over the nominations list.
One thing that is critical to note is that the ENnies Judges
review only the games that are sent to them by the publisher. As one example,
the Fantasy Flight Games entries for 2010 (including amongst them Deathwatch
and a number of other 40K RPG books) were not submitted in time due to some
health issues, and thus they were not considered for that year’s awards.
The Bad
My only serious criticism of the ENnies is that I would like
to see them widen their scope—as I mentioned during my look at the Origins
Awards, I enjoy seeing comprehensive awards that look at every aspect of
tabletop gaming. The ENnies has done a good job of growing and evolving since
its inception in 2001, and I would really like to see that continue and
encompass broader portions of tabletop gaming… maybe start looking at board
games, or including more categories for miniatures, as some examples.
The Ugly
I don’t really have much to say here. The ENnies have, to my
knowledge, stayed clear of any major stumbling blocks and have done a great
deal to bring respect and honor to the industry in the form of official
recognition—the awards themselves.
My Opinion: I’m a self-admitted fan of the ENnies. I think
they’re the most relevant and significant awards you’ll find in the gaming
industry, and I’m planning on attending the award show at this year’s Gen Con.
And the Rest
After the "big two," there are a few other RPG awards that I feel are worth discussing:
My Opinion: The Diana Jones award is quirky, but relevant,
and the awardees all appear deserving. Overall, I’m a fan.
My Opinion: I don’t know much about the Indie RPG Awards, so
I’ll keep this one short and sweet. The Indie awards exist in part to help
raise awareness of the more obscure and niche RPGs in the industry, and I think
that is a laudable goal. Many of the winners of this award are definitely
relevant and I am pleased that they’re around—I wish there was a way to
incorporate them into the ENnies to help both sides of this equation grow and
receive the recognition they’ve earned.
My Opinion: The Golden Geek Awards are a very recent entry into the
industry awards area, brought about by the site BoardGameGeek.com. Lately, the
Golden Geeks have added categories for RPG products, and I definitely hope to
see the Golden Geeks improve in both prominence and breadth. My only concern is
the opacity of how the awards are nominated and voted on… but this is a hurdle
I think the Golden Geeks can easily overcome.