Cyberpunks and Priests. This is actually just one realm in Torg.
Created by West End Games in 1990, Torg is a cinematic, multi-genre roleplaying game from the talented pens of Greg Gordon and Bill Slavicsek. Torg is an acronym for “The Other Roleplaying Game,” and its original presentation was as a boxed set that included rulebooks, a “possibility shard” that was in fact an oddly colored D20, and a “drama deck” of cards (more on these later). Also included in the box was an advertisement for the Infiniverse magazine, a periodical of in-universe information for Torg that promised to track and include the progress of a campaign through “rumors” in the magazine that would be confirmed or denied. This system made use of a response form to tell West End Games what happened during your campaign.
What is it all about?
Yeah, it's kind of like that.
In “the near now,” Earth has been invaded by a number of other dimensions, each ruled by a “High Lord.” The High Lords have changed the natural laws wherever their reign rules supreme, and large areas of the planet have transformed to match the invading reality. The player characters are “Storm Knights,” special people from Earth and the invading dimensions who are gifted with a limited ability to affect “possibility energy,” a rich field that envelops Earth and interacts with all of the invading dimensions. The Storm Knights oppose many of the High Lords and the plans of one in particular, the evil Gaunt Man.
For the rest of the review, click to follow after the jump!